Resume

(Download as PDF)

Colin Senner
[email protected]
www.colinsenner.com
913.244.9916

EDUCATION

  • Bachelor of Fine Arts in Interactive Design and Game Development
    Savannah College of Art and Design
    Magna Cum Laude graduate
    GPA: 3.88 / 4.0

SUMMARY OF QUALIFICATIONS

  • Senior 3d Artist at Teague – Work scoping, client communication, ability to run a project from scope to completion alone if needed, group training, guidance and direction.
  • Ability to interface well with clients and technical people in a relaxed work environment
  • Strong leader and advocate for his personal vision as well as open-minded to help aide others in theirs
  • Excellent interpersonal skills and social understanding
  • Strengths Finder – Learner / Ideation / Communication / Strategic / Woo
  • Graduated top 10% Savannah College of Art and Design Class of 2006

ART SKILLS

  • 3d generalist skills, modeling/texturing/lighting/rendering
  • High quality photo-realistic lighting and modeling
  • High poly character/asset modeling
  • Low poly character/asset modeling
  • Character rigging, skinning and animating
  • Traditional art (pencil, charcoal, pen and ink)

SOFTWARE

  • 3d Studio Max
  • Vray 3.0
  • MAXScript
  • Zbrush
  • Adobe Suite (PS/AE/Premiere)
  • Unreal Engine
  • Nuke/NukeX
  • C, C++ Programming
  • Software Reverse-Engineering

CAREER-RELATED WORK EXPERIENCE

  • (Sept. 2010 – Present) Senior 3d Designer – Teague (www.teague.com) – Design consultancy based in Seattle, WA.
  • (Sept. 26th, 2006 – April 4th, 2009) Full-Time Lead 3d Artist – for an Architectural Visualization company located in Kansas City, Missouri. Arnold Imaging LLC (http://www.arnoldimaging.com).
  • (Jan. 2006 – March 2006) Member of student production team creating an MMO built on the Unreal 2 engine. Description: Modular Character Model/Texture artist.

AWARDS AND RECOGNITIONbook_cover

  • 3D Artist Magazine (August 2011) – “Transform your arch-viz renders” – Quote “Although 3ds Max’s asset tracking is much improved these days, we’ve found this script to be even better” (Page 076).
  • Published work in the Focal Press book “An Essential Introduction to Maya Character Rigging” Page 329 Introduction to Chapter 7
  • Highest rated user on ScriptSpot.com for 3dsmax Maxscripts (http://www.scriptspot.com/userpoints) (Previously held for a couple years)
  • 6th Highest rated script (Relink Bitmaps) on ScriptSpot.com for 3dsmax Maxscript (http://www.scriptspot.com/3ds-max-top)
  • Movie credit for the upcoming IMAX film “We the People” (debuting late 2009) for 3D segment on Old North Church. (19sec on screen).

4 thoughts on “Resume

  1. Jim Lammers

    Hi Colin, thanks for the cool max scripts. Chad Koerner works here and told me about you after I asked (saw your notes on the VRay forums where I was studying notes on 2.0 of VRay today). If you are ever in Lees Summit feel free to drop by!
    best regards,
    Jim

  2. Muhannad Olabi

    Hi Colin, it’s really a great job what you’re doing
    I need some help in max script, I tried e-mailing you but your e-mail address doesn’t work..
    is there any new e-mail address?

    Best wishes,
    Muhannad Olabi

  3. Lucas

    HI there,

    i just want to thank you by donating some money ! Your findconinstance just saved my life.

    Do you have a paypal account?

    thanks!

    Lucas Santos
    3d artist – maisq3d.com
    [email protected]

  4. Colin Post author

    Yeah, you can use my email: [email protected] to paypal me if you like. I’ll even send you a relink bitmaps license if you donate :).

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